Create a High Quality Asset in Blender and Substance Painter

Create a Pocketwatch in Blender and Substance Painter, Learn 3D modelling, 3D texturing in Blender and Substance Painter

Hi everyone, My name is Aniket Rawat and I am a 3D artist who likes to create realistic and high quality 3D props and assets. In this course, I will take you through the entire process of creating a Pocket Watch from Start to Finish.

What you’ll learn

  • Learn to create Highly Realistic Models using Blender and Substance.
  • Learn Poly Modelling in Blender.
  • Learn to texture assets in Substance Painter.
  • Learn to create a prop from Start to Finish.
  • Learn to use Smart Materials and Masks in Substance Painter.
  • Learn to work with Reference Images and use them to create 3D models from 2D images.

Course Content

  • Introduction –> 1 lecture • 2min.
  • Creating the Pocket Watch –> 11 lectures • 3hr 1min.

Create a High Quality Asset in Blender and Substance Painter

Requirements

  • A computer and basic understanding of Blender and Substance Painter.
  • Blender(Free).
  • Substance Painter(30 day trial or get the Student License version for Free).

Hi everyone, My name is Aniket Rawat and I am a 3D artist who likes to create realistic and high quality 3D props and assets. In this course, I will take you through the entire process of creating a Pocket Watch from Start to Finish.

This course will take you through the entire process of creating a High Quality and Realistic asset from start to finish.

We will start with modelling the Pocket Watch in Blender and we will make use of Poly-modelling techniques and learn a lot about different modifiers. After finishing with the modelling we will apply all the modifiers and UV unwrap our model for exporting.

Then after that we will export our model to Substance Painter and start by baking mesh maps for our model, after that we will start to texture our model. We will learn how to create realistic textures for our models by using different features in Substance like Smart Masks, Smart Materials etc.

After we finish with texturing in Substance Painter we will take our model back to Blender and render it. We will setup the material, lighting and the camera. We will also learn how to use HDRIs. I will be rendering the scene using Cycles.

This course is for everyone who has a basic understanding of Blender and Substance Painter and wants to upgrade their skillset